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#URBAN REIGN PS2 EMU SOFTWARE#
In a nutshell it merges the software renderers. If the renderer config is set to SW, it will toggle between SW and the renderer returned by GetBestRenderer() If the renderer config is set to HW, it will toggle between the respective HW renderer (OGL/DX) and SW By kojin.į9 has been modified on Windows to have the following functionality: #3723 Purge Direct3D11 Software renderer option.Change Default dithering mode from Scaled to Unscaled.Dropdown menu for 3 options: Off (No Effect/ Been always like this), Scaled (Strongest effect/obvious), Unscaled (Weakest effect/less obvious).
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#3706, 0c67dc9 (HW) Add dithering option to HW renderers.#3705 (OpenCL) OpenCL renderer which was barely maintained and rarely used for debug purposes only has been completely removed in our quest for cleaning up the codebase.#3562 (OpenGL) Remove GLX in favor of EGL.#3739 (OpenGL HW) Swap DATE_GL42 with DATE_GL45 on sw blending draw. It will allow to run sw blending with DATE draw (DATE Accuracy Full) which was previously DATE_GL42 by default.#3575 (OpenGL HW) Fix/improve line scaling.#3534 (HW) Improve dithering. Gets rid of line artifacts down the screen due to 16bit colour limitations.#3516 (Direct3D10/11) Remove legacy d3dcompiler code.#3508 (Direct3D10/11) Modernize swapchain and device creation.